Genre 2D arena fighter

Engine Unity

Role UI designer & programmer

Date December 2021

Link https://qendajar.itch.io/warriors-arena

Video

https://www.youtube.com/watch?v=uCBbueTDQH8


⚒️ What I worked on


🖼️ UI Design & Programming

<aside> 💡 My main focus was to create all of the UI and to create the icons used to show every character’s abilities.

I made sketches of every interface that would appear in the game like the main menu, the in-game HUD and the victory/defeat screen using Adobe Illustrator. Because of the time constraint, I opted for a minimalist UI which would be cleanly animated.

For all of the 4 playable characters, I updated the HUD by code so that the appropriate icons would appear in-game.

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Main menu sketches

Main menu sketches

In-game HUD sketches

In-game HUD sketches

Ability icons

Ability icons

Victory/defeat screen

Victory/defeat screen

🏃‍♂️ Character Animation

https://media.giphy.com/media/v1.Y2lkPTc5MGI3NjExMDEwZjYyYzc3NjczOWRmNGI5ZjlmMTg4MWNhYWQwODU5ZDY3ZTZlMyZjdD1n/LoQBHyJ0AFgK1rgoLw/giphy.gif

<aside> 💡 The characters’ walking animation were made by me when it came to the game’s polishing phase. I used Unity’s native animation system and handled the animations frame by frame.

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🤝 Credits

<aside> ❤️ Warriors’ Arena was made with my awesome friends and teammates Adib Benchekroun, Antoine Turgeon and David Dias. Check them out!

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