Genre 2D arena fighter
Engine Unity
Role UI designer & programmer
Date December 2021
Video
<aside> 💡 My main focus was to create all of the UI and to create the icons used to show every character’s abilities.
I made sketches of every interface that would appear in the game like the main menu, the in-game HUD and the victory/defeat screen using Adobe Illustrator. Because of the time constraint, I opted for a minimalist UI which would be cleanly animated.
For all of the 4 playable characters, I updated the HUD by code so that the appropriate icons would appear in-game.
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Main menu sketches
In-game HUD sketches
Ability icons
Victory/defeat screen
<aside> 💡 The characters’ walking animation were made by me when it came to the game’s polishing phase. I used Unity’s native animation system and handled the animations frame by frame.
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<aside> ❤️ Warriors’ Arena was made with my awesome friends and teammates Adib Benchekroun, Antoine Turgeon and David Dias. Check them out!
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